Context
I've been reading role playing poems again recently – they are very short role playing games (or storytelling games, or improvisation exercises, in case you have a very narrow definition of RPG), 15 minutes or less, and because they ar so short, they can and have to explore a single, very narrow theme. Often they play with ideas that have no place in bigger games – like emotions hitting close to home, boredom, identity, body. Somehow, the following one sprang to my mind. I'm sure it needs refinement.
Talking to Strangers
A game poem for three or more friends walking through town.
One player plays the Stranger. They should play to be a person with similar interests, but possibly a different personality to themselves. The other players play a group of Friends, walking through town minding their own business. The Friends must have names different from the players. By chance, the Stranger is walking in a very similar direction as the Friends, at a very similar pace, unable to not listen to their conversations.
The game proceeds for about 8–12 minutes, until the departure point where the paths of the Stranger and the Friends would split. (They can there make the decision to hesitate shortly, or even join to go to one destination.)
- If the Stranger reaches the departure point without talking to the Friends, the Stranger wins.
- If a Friend asks the Stranger for some contact details, the Stranger wins.
- If the Stranger talks to the Friends, the Friends win.
Notes
- This is not a zero-sum game: One side winning does not mean the other loses.
- The win conditions want to achieve the following: The first condition wants to motivate the Stranger to be shy and mind their own business. The third condition wants to motivate the Friends to have a conversation that is so relevant to the Stranger that they cannot but join. The second condition wants to motivate the Stranger to open up, make a good impression and make Friends, but also be a small incentive to the Friends to not be too open with the Stranger who just joined them out of no-where (because they have already won, see? Denying the Stranger the victory will be the next-best thing.)
- I'm not sure about the title.